Sequential Methodologies
These models require each phase to be completed and signed
off before the next one begins. They are best suited for projects with well-defined,
stable requirements.
|
Methodology |
Core
Concept |
Structure
& Flow |
Key Focus |
Best For |
|
Waterfall |
Linear and
sequential process. |
Phases flow
steadily downwards (Requirements-Design-Implementation-Testing-Deployment). No
going back easily. |
Upfront
planning, detailed documentation, and fixed scope. |
Projects with
stable, well-known requirements |
|
V-Model |
Extension of
Waterfall that emphasizes testing at every stage |
Each
development phase on the left side (Requirements, Design) corresponds to a
specific testing phase on the right side (Acceptance, System, Integration,
Unit Testing). |
Verification
(building the product right) and Validation (building the right product) are
tightly linked. |
High-quality,
Safety-critical systems (medical, aviation, automotive) |
Iterative and Incremental Methodologies
These are based on the Agile Manifesto principles, Lean manufacturing, prioritizing flexibility, collaboration, and rapid delivery in small increments.
|
Methodology |
Core
Concept |
Structure
& Flow |
Key Focus |
Best For |
|
Lean |
A philosophy
(originating from manufacturing) that focuses on maximizing customer value
while minimizing waste. |
Focuses on
seven principles, including eliminating waste (e.g., unnecessary features,
delays), building quality in, and optimizing the whole. |
Waste
reduction, speed, and efficiency to deliver value faster. |
Teams wanting
high efficiency and minimal waste |
|
Agile |
An iterative
and incremental approach focused on delivering value continuously |
Delivers
working software in short Cycles/iterations with continuous feedback and
adaptation. |
Customer
collaboration, responding to change, and continuous delivery of value. |
Projects with
evolving requirements, Dynamic environments |
|
Scrum |
A framework
within Agile with defined roles, ceremonies, and artifacts. |
Work is done
in fixed-length iterations called sprints (typically 2-4 weeks). Includes
Daily Scrums, Sprint Planning, and Sprint Reviews. |
Rapid
delivery through short cycles, structured team roles (Scrum Master, Product
Owner, Development Team), and continuous inspection. |
Teams wanting
predictable delivery cycles & strong collaboration |
|
Kanban |
A visual
system that focuses on managing and improving workflow. |
Work is
visualized on a Kanban board (e.g., To Do, In Progress, Done). Key is to limit
Work in Progress (WIP). |
Continuous
flow, efficiency, and reducing bottlenecks by visualizing work and limiting
WIP. |
Support and maintenance
teams, Teams needing flexible, continuous delivery |
Testing Philosophies
These are approaches to how and when testing is performed in
the Software Development Life Cycle (SDLC), often applied within Agile/DevOps
models.
|
Methodology |
Core
Concept |
Structure
& Flow |
Key Focus |
Best For |
||
|
Shift-left |
Move testing
earlier in the development lifecycle (to the "left" side of the
SDLC timeline). |
Testing
starts during the requirements and design phases (e.g., unit tests,
integration tests, security scanning by developers). |
Catch defects
early, Find and fix defects proactively when they are cheapest and easiest to
resolve. |
Projects
focusing on faster feedback |
||
|
Shift-right |
Extend
testing into the production environment (to the "right" side of the
SDLC timeline). |
Testing is
performed after deployment using real user conditions (e.g., A/B testing,
Canary releases, production monitoring, user feedback). |
Gain insights
into real-world performance and user experience to validate quality and
behavior in a live environment. |
|
Collaborative and Automation Methodology
DevOps is not just a process but a cultural and operational transformation that unites development and operations.
|
Methodology |
Core
Concept |
Structure
& Flow |
Key Focus |
Best For |
||
|
Shift-left |
Move testing
earlier in the development lifecycle (to the "left" side of the
SDLC timeline). |
Testing
starts during the requirements and design phases (e.g., unit tests,
integration tests, security scanning by developers). |
Catch defects
early, Find and fix defects proactively when they are cheapest and easiest to
resolve. |
Projects
focusing on faster feedback |
||
|
Shift-right |
Extend
testing into the production environment (to the "right" side of the
SDLC timeline). |
Testing is
performed after deployment using real user conditions (e.g., A/B testing,
Canary releases, production monitoring, user feedback). |
Gain insights
into real-world performance and user experience to validate quality and
behavior in a live environment. |
|


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